Applying this effect on a per-object basis will enable motion blur on moving objects. The Motion Blur effect can be found under the Stylize tab in the Effects Library.
PREREQUISITES: Effect must be applied to the object that is in motion, not the scene.
Movement: [ Default 50 ] [ Range 0 - 100 ] Determines the length of the motion blur. 0 being no blur and 100 being a long blur
Jitter: [ Default 10 ] [ Range 0 - 100 ]
Applies noise to the MB with 0 being no noise and 100 being a lot of noise
By default, Jitter alone doesn't do much at high blur samples
When used in combination with lower blur samples, notably 5
The lower the jitter, the sharper the blur, which leads to more of a banding effect
The higher the jitter, the smoother the blur. Compounds the already smooth motion blur with high samples, which may cause artifacts
Blur Samples: [ Default 30] [ Options: 30, 16, 5, 1 ]
This value determines the blur samples.
The higher the sample, the smoother the blur
Chromatic Aberration - also known as Color Splitting
Strength [ Default 0 ] [ Range 0 - 100 ]
Determines the strength of the Chromatic aberration effect
Method: [ Default Channel Shift ] [ Options: Channel Shift, Additive, Additive Selective]
These options determine the blend mode of the aberration.
Channel Shift: This blend mode applies a straight RGB shift to the motion blur.
Additive: This blend mode adds RGB colors and adds the pixel values on top of the existing values of the affected object.
Additive Selective: This blend mode adds pixel values to the full image, both the values below, the chromatic aberration, and the object in motion itself.
In layman, the RGB Shift affects all the pixels it crosses paths with.