Effect Overview

Math 1 allows for the creation of simpler mathematical equations and functions to be applied across variables and or user inputs.


Math 1 can be found under the Utility section of the effects library.

Effect Controls

  1. Value A or "a": [ Default 0 ] [ USER INPUT ]

    • The value can either be connected to other effects values or used as a value in the math's operations.

  2. Value B or "b": [ Default 0 ] [ USER INPUT ]

    • The value can either be connected to other effects values or used as a value in the math's operations

  3. Result or "r": [ RESULT OF OPERATIONS ]

  4. Operator: [ Default Add ] [ Dropdown ]

    • Add

      $a + b = r$

    • Subtract

      $a - b = r$

    • Multiply

      $a * b = r$

    • Divide

    • Mod " Modulo Operation"

      a mod b = r

      • The modulo operation returns the remainder or signed remainder of a division after one number is divided by another

      • Below are examples of the math occurring with mod selected

        a is the dividend, b is the divisor (or modulus), and r is the remainder.

aModb

  1. a / b = x

  2. x*b = y

  3. a - y = r

3Mod2

  1. 3/2 = 1.5

  2. 1 x 2 = 2

  3. 3 - 2 = 1

  4. r = 1

11Mod4

  1. 11/4 = 1.5

  2. 2 x 4 = 8

  3. 11 - 8 = 3

  4. r = 3

1123.32Mod423.54

  1. 1123.32/423.54 = 2.652

  2. 2 x 423.54 = 847.08

  3. 1123.32 - 847.08 = 276.24

  4. r = 276.24

  • Pow "multiplying a number by itself."

    • a^b = r

      3^3 = 27

  • Min

    • Takes the lowest number between A or B

    • If A = 2 and B = 3 then result is 2

    • If A = 5 and B = 1 then result is 1

  • Max

    • Takes the highest number between A or B

    • If A = 7 and B = 5 then result is 7

    • If A = 34 and B = 51 then result is 51

Did this answer your question?