Math 2

Learn to use the Math 2 block on Fable

Chris Boardman avatar
Written by Chris Boardman
Updated over a week ago

Effect Overview

Math 2 creates more complex mathematical equations and functions to be applied across variables and or user inputs. It can be found under the Utility section of the Effects Browser.

Effect Controls

  1. Type: [ Default abs ] [ Range DROPDOWN OF 20 OPTIONS ]

    • abs: function returns the absolute value of a number.

    • acos: function returns the arccosine (in radians) of a number

    • acosh; function returns the hyperbolic cosine of a number,

    • asin: function returns the arc-sine (in radians) of a number

    • asihn: function returns the hyperbolic arcsine of a number

    • atan: function returns the arctangent (in radians) of a number,

    • atanh: function returns the hyperbolic arctangent of a number

    • cbrt: function returns the cube root of a number

    • ceil: function always rounds a number up to the next largest integer.

    • cos: function returns the cosine of the specified angle

    • cosh: function returns the hyperbolic cosine of a number

    • exp: function returns e to the power of x, where x is the input and e is Euler's number (which is approximately 2.718)

      • e = 2.718, x = input

        e^x = y

        y = result

      • Example

        2.718^2 = 7.387524

        2.718^10.4 = 22003.6396499

    • floor: function returns the largest integer less than or equal to a given number.

    • log: function returns the natural logarithm (base e) of a number

    • round: function returns the value of a number rounded to the nearest integer.

    • sin: function returns the sine of a number.

    • sinh: function returns the hyperbolic sine of a number

    • tan: function returns the tangent of a number.

    • trunc: function returns the integer part of a number by removing any fractional digits.

      • a = 15.23 then result equals 15

      • a = .23 then result equals 0

      • a = -2345.23425 then result equals -2345

  2. Input: [ Default 0 ] [ User Defined Input ]

    • The number to be calculated is typed here

  3. Result: [ Default # ] [ Range # - # ]

    • The result of the given operation appears here

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