Overview
Noise, like in other programs, simply creates a noise texture of various types. Similar to the Fractal Noise in other programs

Effect Controls
Type: [ Default Simplex ] [ Simplex, Value, Gradient, Perlin, Voronoid, Brownian ]
Allows for the selection of different noise types
Color values: [ Default #000000 & #FFFFFF ] [ Color Selection ]
Fixed Scale Ratio; [ Default ON ] [ Switch ]
Allows for a uniform scaling on the X and Y-Axis
Scale X: [ Default 10 ] [ Range 0 - 100 ]
Scales the noise in the horizontal direction
Scale Y: [ Default 10 ] [ Range 0 - 100 ]
Scales the noise in the Vertical direction
Time: [ Default 0 ] [ Range 0 - Infinity ]
Allows for the animation of the noise texture across time
Smaller increments across time equate to smoother animation
Displacement: [ Default OFF] [ Switch ] *Activates various options when checked
Converts the noise into a displacement map that effects the canvas or objects it is applied too
Angle: [ Default 0 ] [ -180 to 180 ]
Controls the overall opacity of the effect on the image
Distance: [ Default 30 ] [ Infinity ]
Controls the strength of the displacement
Offset X: [ Default 0 ] [ Infinity ]
Determines of offset of the displacement in the horizontal direction
Offset Y: [ Default 0 ] [ Infinity ]
Determines of offset of the displacement in the vertical direction
Global Opacity: [ Default 100 ] [ 0 - 100 ]
Controls the overall opacity of the effect on the image
Effect Preview
Default Noise: [ SIMPLEX ]
Default Noise: [ VALUE ]
Default Noise: [ GRADIENT ]
Default Noise: [ PERLIN ]
Default Noise: [ VORONOID ]
Default Noise: [ BROWNIAN ]
Default Noise: [ SIMPLEX WITH DISPLACEMENT ON ]