Overview

Noise, like in other programs, simply creates a noise texture of various types. Similar to the Fractal Noise in other programs

Effect Controls

  1. Type: [ Default Simplex ] [ Simplex, Value, Gradient, Perlin, Voronoid, Brownian ]

    • Allows for the selection of different noise types

  2. Color values: [ Default #000000 & #FFFFFF ] [ Color Selection ]

  3. Fixed Scale Ratio; [ Default ON ] [ Switch ]

    • Allows for a uniform scaling on the X and Y-Axis

  4. Scale X: [ Default 10 ] [ Range 0 - 100 ]

    • Scales the noise in the horizontal direction

  5. Scale Y: [ Default 10 ] [ Range 0 - 100 ]

    • Scales the noise in the Vertical direction

  6. Time: [ Default 0 ] [ Range 0 - Infinity ]

    • Allows for the animation of the noise texture across time

    • Smaller increments across time equate to smoother animation

  7. Displacement: [ Default OFF] [ Switch ] *Activates various options when checked

    • Converts the noise into a displacement map that effects the canvas or objects it is applied too

    1. Angle: [ Default 0 ] [ -180 to 180 ]

      • Controls the overall opacity of the effect on the image

    2. Distance: [ Default 30 ] [ Infinity ]

      • Controls the strength of the displacement

    3. Offset X: [ Default 0 ] [ Infinity ]

      • Determines of offset of the displacement in the horizontal direction

    4. Offset Y: [ Default 0 ] [ Infinity ]

      • Determines of offset of the displacement in the vertical direction

  8. Global Opacity: [ Default 100 ] [ 0 - 100 ]

    • Controls the overall opacity of the effect on the image

Effect Preview

  • Default Noise: [ SIMPLEX ]

  • Default Noise: [ VALUE ]

  • Default Noise: [ GRADIENT ]

  • Default Noise: [ PERLIN ]

  • Default Noise: [ VORONOID ]

  • Default Noise: [ BROWNIAN ]

  • Default Noise: [ SIMPLEX WITH DISPLACEMENT ON ]

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